Optifine 1.8.9 Mac

Step 3: What to Download. You can Download any version of Optifine you want. Just make sure it will work with you're computer and the version of Minecraft you want to use it on. I will be using 1.8.9 Optifine HD Ultra HD U H3. When You selected the version you want click (Mirror). Download Page.tiff. As far as I know this bug effects 1.7 - 1.8 Optifine. It may affect other versions but I have not tested it. Before the Big Sur update on Mac, it would work perfectly fine. To get to this bug you have to be on Mac (I assume it doesn't affect windows, but I don't know) and go into Optifine fullscreen. By going to Settings Video Other. Minecraft Optifine 1.8.9 free download - Apple Safari, Minecraft Offline Files Installer, Minecraft Forge for Minecraft 1.12.2, and many more program 8/10 (7 votes) - Download Sound Forge Mac Free. Sound Forge is the most complete professional suite for digital audio production. Once selected your should see somethin like 'Minecraft Optifine 1.8' in the bottom right hand corner. Note If you have trouble opening the downloaded file, open it with Java. Optifine Update Info. OptiFine 1.8.0 HD U A3; OptiFine 1.8.0 HD U A4; OptiFine 1.8.0 HD U A5; OptiFine 1.8.0 HD U A6.

OptiFine 1.8.9_HD_U_L5
- fixed crash when reloading textures (#3125)
- fixed invisible mobs around the player
- fixed shaders integer texture formats (#3109)
- fixed main menu animation speed
- fixed resource pack not saving (#3106)
- fixed stairs model with shaders (#3068)
- fixed CIT block models (#3084)
- fixed armor with Forge (#3073)
- fixed emissive textures with shaders (#3082)
- fixed mouse delay (MC-67665)
- fixed crash in cape editor
- fixed CEM for horse and villager
- fixed CTM corners with innerSeams
- compatible with Forge #1902
(04.12.2019)
OptiFine 1.8.9_HD_U_L4
- updated fully to 1.9.0_HD_U_H4 (CEM, CTM, CIT, emissive textures, custom sky, ...)
- fixed shaders to stop chunk updates on shader pack reload (#3001)
- fixed Forge patch for IntegratedServer (#2990)
- fixed Emissive Textures with Astral Sorcery (#1581)
- added Random Entities check for moon phase, day time and weather (#2931)
- added Random Entities check for health (#2958)
- translations
- fixed Cape Editor screen to allow copy link to clipboard on error
- added Random Entities check for baby mobs (#2832)
- fixed Smart Animations for blocks in minecarts (#2731)
- added shaders program 'gbuffers_entities_glowing' (#2328)
- translations
- fixed texture resizing with mipmaps
- fixed lag spike on autosave
- fixed autosave interval (#1995)
- moved time, weather and clear water checks in IntegratedServer
(HD_U_L3)
- fixed CEM handling of attached models (#2323)
- added CEM model adapter aliases (v1132_U_E5_pre3)
- added shaders instancing for composite programs
- added shaders instancing as alternative to geometry shaders
- fixed shaders #include on first line
(HD_U_L2)
- fixed crash in CIT (#2624)
- added support for raw shader textures (#2631)
- fixed geometry shaders on Intel/AMD (#2359)
- fixed leashed horse GUI with shaders (#2545)
(HD_U_L1)
- fixed shaders horizon rendering (#2522)
- fixed sign edit screen in multiplayer (#2422, #2091)
- added Random Entities check for wolf collar colors (#2447)
- fixed CTM overlay crash (#2436)
- fixed cape position when flying up
- fixed parsing of shaders macro: #if 0
(HD_U_K8)
- fixed shader programs above composite9 and deferred9 (#2251)
- fixed translucent block ordering with shadowmap (#2287)
- fixed structure void rendering (#847)
(HD_U_K7)
- added custom uniform parameters: temperature, rainfall
- fixed cape elytra when changing dimensions (#2203)
(HD_U_K6)
- extended shaders custom textures with normal/specular variants (#2120)
(HD_U_K5)
- fixed shaders list sorting
- fixed CEM for armor stand (#2057)
- fixed particle tick lag (#2022)
- fixed CTM method repeat for bottom faces (#1845)
- fixed shader dimensions on world change (#1844)
- added custom clear color for shader buffers
- removed shaders programs deferred/composite_last, added deferred/composite_pre
- reorganized shaders buffer flipping
- fixed shaders deferred pass breaking water
- fixed world memory leak
- added optifine cape customization (server login + redirect to website)
- fixed support for optifine cape elytra
(HD_U_K4)
- fixed shaders entity mapping to be optional (1.12)
- fixed shaders block mapping to be optional (1.12)
- added stack trace and rate limit for OpenGL errors
- fixed shaders block entity mapping
- fixed particle.water and spawn egg colors
- added shaders entity mapping
- added support for elytra matching the optifine cape
- added shaders item mapping
- added macro processing for shaders properties
- optimized sign and item frame rendering
- fixed properties files parsing to ignore trailing spaces
- fixed zoom key conflict
- optimized chunk loading
- fixed missing chunks when loading the world
- fixed shader options sliders
- fixed Better Grass for grass path block (#1684)
- fixed rendering of players with non-latin usernames (#1637)
- fixed crash in Statistics
- fixed Fast Math accuracy
- added shader uniform 'fogDensity'
- fixed crash with Chunk Pregenerator (#2116)
(HD_U_K3)
- fixed world memory leak (#1835)
- added native memory info in debug screen
- fixed out of memory crash with shaders
- fixed parsing of full CTM paths (#1700)
- fixed Dynamic Lights to correctly reset on enable/disable (#1680)
(HD_U_K2)
- optimized memory allocation
- optimized chunks loading, about 2x faster now
- extended Show FPS and debug screen to show minimum FPS
- fixed shield and bow model variants (#1516)
- fixed distant higher chunks disappearing in multiplayer (#1522)
- fixed crash with Voxelmap and Smart Animations (#1524)
- fixed shaders to correctly restore custom gbuffers textures after deferred programs
- fixed shader uniforms entityId and blockEntityId in shadow program
- fixed handling of relative paths for ZIP shader packs
- optimized rendering of item models with many predicates (#1500)
- compatible with Forge #1902
(04.11.2019)
OptiFine 1.8.9_HD_U_K1
- fixed armor slots with player on fire and AA/AF enabled (#1495)
- fixed fire in first person with Smart Animations (#1487)
- fixed experience bar transparency (#1471)
- fixed emissive texture loading
- fixed crash in chunk visibility check (#1413)
- fixed entities on fire with AA/AF/SmartAnimations (#1415)
- fixed shaders custom textures in gbuffers_water (#1425)
- increased composite and deferred shader programs to 16
- added interpolate and frame skip to Custom Animations
- fixed sign text render distance to depend on screen resolution and FOV
- added system property 'log.detail=' for extended logging
- reduced logging when loading sprites (custom loader, sprite dependency)
- added CTM tile name
- added option Smart Animations
- added dynamic lights for mods
- fixed disabled shader programs in dimension folder
- fixed OpenGL error when disabling Fast Render
- reorganized shader programs
- reorganized source packages
(HD_U_J3)
- fixed sampler binding for programs 'gbuffers_beaconbeam', 'gbuffers_item' and 'gbuffers_armor_glint'
- fixed shaders uniform 'isEyeInWater' to work in 3rd person view
(HD_U_J2)
- fixed horse random textures (#1357)
- fixed crash with Galacticraft (#1366)
- fixed shaders projection matrix when underwater (#1344, #827)
- added option Show OpenGL Errors
- added support for geometry shaders '.gsh' (#1355)
- extended CIT to check for alternative shield models (#1169)
- added shaders uniform blendFunc (#884)
- fixed End loading bug (#1326)
- removed width and height limits for CTM method 'repeat'
- fixed shaders uniform 'depthtex1' in program 'gbuffers_water'
(HD_U_J1)
- extended new version message to include link to optifine.net
- custom shader textures by location (resource pack, dynamic textures) (#1304)
- fixed compatibility with PortalGun mod
- fixed water fog density/color for Respiration > 3 (#1289)
- fixed chunk visibility culling for custom view entity (#1286)
- added shader profile tooltips
- fixed a very cool chunk loading bug (http://y2u.be/QUI7iRR9FD8)
- added shaders version check
- added shaders property 'frustum.culling'
- fixed shaders camera position in shadow program
- added shaders option 'separateAo'
- fixed water old lighting with shaders
- fixed shader uniform atlasSize in program gbuffers_hand
- added full macro processing for #if and #elif expressions
- fixed multi-pass CTM with missing intermediate textures (Halcyon Days)
- fixed loading of GitHub zipped shader packs with world folders
- optimized shaders shadow culling
- fixed shaders to work properly at high coordinate values (#1240)
- fixed flickering water bottom texture with AA/AF enabled
- extended shader configuration parsing to be affected by preprocessor conditional directives
- added option Render Regions
- optimized VBO rendering
- optimized visibility cullung
- optimized loading of visible chunks (F3+L)
(HD_U_I9)
- extended shaders to define custom block render layers (#1210)
- added CTM properties 'randomLoops' and 'innerSeams'
- added CTM methods 'overlay_fixed', 'overlay_random', 'overlay_repeat' and 'overlay_ctm' (#1145)
- added shaders configuration for beacon beam depth (#796)
- added shaders configuration for rain/snow depth (#532)
- added vector custom uniforms (#1155)
- added matrix access for custom uniforms (#1155)
- enable or disable programs depending on shader options
- added support for shaders in GitHub ZIP files
- added configurable buffer flip for composite programs (#1103)
- added variable resolution for composite programs (#1103)
- fixed option Portal Particles (#1146)
- added button Download Shaders, opens 'http://shaders.wikia.com/wiki/Shader_Packs' in a browser
- added commands '/reloadShaders' and '/reloadChunks'
- fixed Forge cloud renderer breaking cloud height and shader clouds (#1141)
- fixed normal maps for banner, horse and player models (1140)
(HD_U_I8)
- fixed shaders program fallback (sildurs enhanced redone)
- added alpha test and blend mode per shaders program
- updated shaders function 'smooth' to use automatic ID
- optimized shader uniforms (cached location and last value per program)
- replaced Random Mobs with Random Entities, extended to support all entities and tile entities
- enabled shader uniforms 'entityId' and 'blockEntityId' for the shadow pass (#1075)
- extended CTM to check for named tile entities
- fixed crash when disabling shaders (Charset #165)
- limit shaders options tooltips to 8 lines
- added custom block render layers
- added custom loading screens per dimension
- fixed parrot on shoulder with random mobs and shaders
- compatible with Forge #1902
(28.06.2018)
OptiFine 1.8.9_HD_U_I7
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property 'linked' for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0 (#999)
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property 'heights' (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program 'gbuffers_hand_water' for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- optimized memory allocation
(HD_U_I6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_I5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- enabled shaders program 'gbuffers_beaconbeam'
- fixed Smart Leaves not culling when decayable state is different
- fix

If you looking for step by step guide on how to install optifine 1.14 for the Minecraft game. But first, you want to know what is OptiFine? The OptiFine is a mod for Minecraft game that optimizes the Minecraft graphics for smooth performance.

This software added more additional features such as several video options for instance dynamic lighting and much more. As a Minecrafter lover, you must know that the Optifine is one of the most downloaded modes of Minecraft game until now.

The main benefits of using Optifine mode in Minecraft game are it boost the gaming performance and allows you to play Minecraft without any issue such as lagging. In this article, we are going to guide how you can install optifine along with how to use optifine for Minecraft.

1How To Install OptiFine: Step By Step Guide
4How To Use OptiFine on Minecraft Forge

How To Install OptiFine: Step By Step Guide

Follow this step by step guide to know how you can install OptiFine on your Windows or Mac computer without having a hassle.

Step 1: Download Optifine Mode

First of all, Download the OptiFine for your computer (the same version as the Minecraft game). Make sure you’ve downloaded the latest version of optifine. Because the latest version comes will bug-free and comes with some new improvement.

Step 2: Install Optifine Mode on PC

Go to the web browser downloads, if you’re using Chrome then press CTRL+J to access the downloads tab. Now, Install the “exe” that you’ve download into your computer. To do it select the file and right-click on it to open list menu. Now select the “Open With” options and select “Java ‘Java(TM) Platform SE binary”

Tip: The OptiFine launcher will automatically create a profile in Minecraft.

Optifine 1.8.9 Mac

Step 3: Go To Optifine Launcher

Open the Opttfine Launcher on your computer screen and then choose “Install” options as shown in the given screenshot. This step is the simplest one from the complete guide. This will automatically create the Optifine profile into the Minecraft game.

Note: This is most important to make sure you have the latest version of Minecraft installed on your computer. To check if you have the latest version of Minecraft run the game with NOMODS. If you don’t have the latest version then in this case the Optifine will not be installed.

Step 4: Open the Minecraft Launcher

Optifine 1.8.9 Mac

This the latest step for the installation. In this step, you’ve to open Minecraft using the Minecraft Launcher. Once the launcher is open. Go to the “Play” button and next to it you’ll see an arrow (↑) from it select the Optifine. This will complete the installation process of Optifine.

To check if all is working fine, check if you’re able to see the OptiFine profile name in the Minecraft Screen. As you see in the below screen the top first line has Optifine writer with its version which means the Optifine working fine with the Minecraft game.

Things To Consider Before Installing OptiFine

  1. Make sure you will close the Minecraft game from your computer.
  2. You’ve to update the Minecraft Game to the latest version.
  3. Any other relevant points to consider.

Benefits of Optifine in Minecraft

Optifine 1.8.9 Mac Download

These are the most common advantages of optifine mode in Minecraft.

  • It will boost the FPS performance or we can say it double it.
  • Supports the HD Textures like custom block, animated terrain etc.
  • It also supports shaders along with dynamic lights.
  • Synchronizes framerate for smooth gameplay

You’ve will lot of benefits of using Optifine mode in Minecraft. To know the complete advantages go here.

How To Use OptiFine on Minecraft Forge

If you wanted to use OptiFine via Microsoft Forge then follow these given below steps.

1.8.9

1. Firstly, Download the OptiFine File into your computer and copy the downloaded file. Press (CTRL+C )to copy on Windows and ( Command + C) on Mac

2. Once the file is copied. Open the Minecraft Launcher through Desktop Shortcut or using Dock on macOS.

3. Click on the “Launcher Options” tab given at the upper right side of the Window. Then click on the “Latest Release” the option is given at the middle of the screen of the MC launcher.

4. Navigate the Minecraft Folder and open it. Then open the “Mods” Folder (In case if there isn’t any mod folder then create one).

5. Paste the copied OptiFine File into the Mods Folder.

Optifine 1.8.9 Mac

6. Run the OptiFine via Forge and enjoy it.

Related Articles:

FAQ: Frequently Asked Questions

These are some commonly asked questions related to Optifine with a complete explanation.

1. Can Optifine harm your computer?

No, Optifine is totally safe if you’ve installed the Optifine mode on your computer correctly. Then there no options for virus or account hacked. Make sure you install the latest and correct version of Optifine from its official website and follow the above-given step by step process to install optifine on your PC.

2. Is Minecraft Optifine free?

Optifine 1.8.9 Mc

The optifine is an open-source game mode and it’s totally free of cost. You can easily download it from its official website and install it on your computer.

Optifine

3. What is Optifine Minecraft?

Optifine is a Minecraft Mode available for free. This Optimization Mode allows Minecraft to run faster, smoother without any lag and the mode provides additional configuration options.

4. How do I get Optifine to work?

Firstly you’ve download the latest version of Optifine and then extract the download file and launch it. In the Optifine Launcher, you’ve to select the “Install” button and it’s done. Open the Minecraft game and select the arrow icon next to the Play button. Select the Optifine and again hit the “Play” button.

5. Can you use OptiFine with Forge?

Mostly the Optifine will work with Forge on the same version of Minecraft. But in some cases, you should use the same version of Forge as Minecraft and Optifine to reslove the issue.

Conclusion

Hopefully, this article helps you to know the complete process of installing Optifine mode on a computer. In case if you’ve any issues regarding Optifine Installation feel free to ask using the comment box. We try our best to resolve the issue.